head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A soccer game testing on-ball execution and tactical opponent prediction.

Execution · Practiced Mastery
A modern Gears entry spanning campaign, Horde, Escape, and ranked versus.
ESPN MLS ExtraTime 2002 leans Execution (Practiced Mastery); Gears 5 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Passing, shooting and dribbling timing carry play
Gears 5
Movement tech and shotgun duels remain the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Predicting human opponents' positioning and passes matters
Gears 5
Ranked versus rewards out-thinking human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Minor deflection and bounce randomness
Gears 5
Escape and Horde inject some run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Formations, set pieces and tactics are learnable
Gears 5
Character ultimates and map control are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.