head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A soccer game testing on-ball execution and tactical opponent prediction.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.
ESPN MLS ExtraTime 2002 leans Execution (Practiced Mastery); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Return to Castle Wolfenstein leans a little harder on execution, though the gap is small.
ESPN MLS ExtraTime 2002
Passing, shooting and dribbling timing carry play
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Return to Castle Wolfenstein leans a little harder on reads, though the gap is small.
ESPN MLS ExtraTime 2002
Predicting human opponents' positioning and passes matters
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Minor deflection and bounce randomness
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Formations, set pieces and tactics are learnable
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.