head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An arcade-style American football simulation with licensed NFL teams.

Execution · Practiced Mastery
A modern-war reboot following Tier 1 operators in Afghanistan.
ESPN NFL PrimeTime 2002 leans Execution (Practiced Mastery); Medal of Honor (2010) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN NFL PrimeTime 2002
player control precision on plays
Medal of Honor (2010)
Modern gunplay in campaign and multiplayer
ESPN NFL PrimeTime 2002 leans a little harder on reads, though the gap is small.
ESPN NFL PrimeTime 2002
reading opponent playcalling in human matches
Medal of Honor (2010)
Competitive MP adds human prediction
ESPN NFL PrimeTime 2002 leans a little harder on variance, though the gap is small.
ESPN NFL PrimeTime 2002
play outcome randomness meaningful
Medal of Honor (2010)
Scripted campaign, modest MP randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN NFL PrimeTime 2002
playbook and roster strategy solvable
Medal of Honor (2010)
Loadouts and map control are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.