head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Psychological horror classic whose sanity effects mess with the player, not the meta.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.
Eternal Darkness: Sanity's Requiem leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eternal Darkness: Sanity's Requiem
Targeted dismemberment combat, modest demands
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
The Legend of Zelda: Breath of the Wild leans a little harder on reads, though the gap is small.
Eternal Darkness: Sanity's Requiem
Sanity tricks are scripted, not adaptive
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
Eternal Darkness: Sanity's Requiem leans a little harder on variance, though the gap is small.
Eternal Darkness: Sanity's Requiem
Unknown sanity effects shock first-time players
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eternal Darkness: Sanity's Requiem
Spell combinations and learned encounter layouts
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Eternal Darkness: Sanity's Requiem →
full breakdown
The Legend of Zelda: Breath of the Wild →