head to head

Eternal Darkness: Sanity's Requiem cover artvsThe Legend of Zelda: Breath of the Wild cover art

Eternal Darkness: Sanity's RequiemvsThe Legend of Zelda: Breath of the Wild

Eternal Darkness: Sanity's Requiem leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).

EXECUTION4 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10
Eternal Darkness: Sanity's RequiemThe Legend of Zelda: Breath of the Wild

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 1

The Legend of Zelda: Breath of the Wild leans harder on reads: Enemies follow fixed scripted behaviors.

Variance3 vs 2

Eternal Darkness: Sanity's Requiem leans harder on variance: Unknown sanity effects shock first-time players

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Eternal Darkness: Sanity's Requiem

full breakdown

The Legend of Zelda: Breath of the Wild