head to head
Eternal Darkness: Sanity's RequiemvsThe Legend of Zelda: Breath of the Wild
Eternal Darkness: Sanity's Requiem leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Eternal Darkness: Sanity's RequiemThe Legend of Zelda: Breath of the Wild
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
The Legend of Zelda: Breath of the Wild leans harder on reads: Enemies follow fixed scripted behaviors.
Variance3 vs 2
Eternal Darkness: Sanity's Requiem leans harder on variance: Unknown sanity effects shock first-time players
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

