head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A dungeon-crawler RPG testing party building, skill optimization and careful mapping.

Optimization · Pure Optimization
Optimizing regional economics and city services to sustain growth without collapsing your budget.
Etrian Odyssey V: Beyond the Myth leans Optimization (Pure Optimization); SimCity 4 leans Optimization (Pure Optimization).
Etrian Odyssey V: Beyond the Myth leans a little harder on execution, though the gap is small.
Etrian Odyssey V: Beyond the Myth
Turn-based combat needs no twitch
SimCity 4
Point-and-click placement; zero reflex requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Etrian Odyssey V: Beyond the Myth
Enemies scripted, no adaptive opponent
SimCity 4
Solo sandbox with no adversarial pressure
Etrian Odyssey V: Beyond the Myth leans a little harder on variance, though the gap is small.
Etrian Odyssey V: Beyond the Myth
Random encounters and FOE patterns partly unknown
SimCity 4
Neighbor city interactions and demand curves add unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Etrian Odyssey V: Beyond the Myth
Class building, skill trees, and mapping drive everything
SimCity 4
Budget, ordinances, and transport networks are the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.