head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.

Optimization · Pure Optimization
WWII grand strategy: templates, production, and focus paths.
Europa Universalis IV leans Optimization (Pure Optimization); Hearts of Iron IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
pausable, no twitch
Hearts of Iron IV
pausable, micromanagement-heavy
Hearts of Iron IV leans a little harder on reads, though the gap is small.
Europa Universalis IV
AI mostly scripted, some MP
Hearts of Iron IV
PvP partly, mostly scripted AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
events, mission paths
Hearts of Iron IV
focus tree branches, events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
idea groups, economy, mana spending
Hearts of Iron IV
division templates and production solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.