head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.

Optimization · Pure Optimization
A 4X space strategy game centered on modular ship design and empire optimization.
Europa Universalis IV leans Optimization (Pure Optimization); StarDrive leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
pausable, no twitch
StarDrive
Real-time combat micro matters but never twitch-defines
Europa Universalis IV leans a little harder on reads, though the gap is small.
Europa Universalis IV
AI mostly scripted, some MP
StarDrive
AI empires follow fixed strategies, not adaptation
Europa Universalis IV leans a little harder on variance, though the gap is small.
Europa Universalis IV
events, mission paths
StarDrive
Galaxy layout scripted-but-unknown until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
idea groups, economy, mana spending
StarDrive
Ship design, economy and expansion are the solvable 4X core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.