head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.

Optimization · Pure Optimization
Industrial-era economy sim; pops and markets above all.
Europa Universalis IV leans Optimization (Pure Optimization); Victoria 3 leans Optimization (Pure Optimization).
Europa Universalis IV leans a little harder on execution, though the gap is small.
Europa Universalis IV
pausable, no twitch
Victoria 3
no reflex
Europa Universalis IV leans a little harder on reads, though the gap is small.
Europa Universalis IV
AI mostly scripted, some MP
Victoria 3
AI scripted, limited adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
events, mission paths
Victoria 3
events, market shocks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
idea groups, economy, mana spending
Victoria 3
economy, pops, laws solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.