head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A player-driven economy and political simulation where optimal doctrine-building and reading human opponents decide outcomes.

Optimization · Mind & Math
A creature-collecting MMO with stamina-based double battles and a competitive PvP ladder.
EVE Online leans Optimization (Mind & Math); Temtem leans Optimization (Mind & Math).
EVE Online leans a little harder on execution, though the gap is small.
EVE Online
Clicking modules demands little physical precision
Temtem
Turn-based, no dexterity test
EVE Online leans a little harder on reads, though the gap is small.
EVE Online
Player corporations and fleet FC decisions involve deep human prediction
Temtem
Ranked PvP rewards predicting human switches
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EVE Online
Market prices and intel gaps are meaningful hidden information
Temtem
Wild spawns and unseen opposing sets
EVE Online leans a little harder on optimization, though the gap is small.
EVE Online
Industry chains, fleet doctrines, and trade routes are deeply solvable systems
Temtem
Stamina economy and team building are deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.