head to head
Neither is simply harder - they are hard in different places. EVE Online demands more optimization; Your Only Move is Hustle demands more reads.

Optimization · Mind & Math
A player-driven economy and political simulation where optimal doctrine-building and reading human opponents decide outcomes.

Reads · Pure Mind Games
A fighting game with execution deleted, leaving pure simultaneous-turn opponent prediction.
EVE Online leans Optimization (Mind & Math); Your Only Move is Hustle leans Reads (Pure Mind Games).
EVE Online leans a little harder on execution, though the gap is small.
EVE Online
Clicking modules demands little physical precision
Your Only Move is Hustle
Turn-based inputs remove the dexterity test entirely
Your Only Move is Hustle leans clearly harder on reads.
EVE Online
Player corporations and fleet FC decisions involve deep human prediction
Your Only Move is Hustle
Simultaneous turns make outguessing your specific opponent everything
EVE Online leans clearly harder on variance.
EVE Online
Market prices and intel gaps are meaningful hidden information
Your Only Move is Hustle
Hidden simultaneous choices resolve each beat
EVE Online leans clearly harder on optimization.
EVE Online
Industry chains, fleet doctrines, and trade routes are deeply solvable systems
Your Only Move is Hustle
Frame knowledge and spacing math anchor the prediction game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.