head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A branching visual novel that tests little beyond exploring choice routes.

Optimization · Light / Casual
A choose-your-interpretation pixel mystery that tests attention, not skill.
Everlasting Summer leans Optimization (Light / Casual); Home leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
Reading and clicking choices, nothing physical
Home
Walking and examining need nothing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
No opponent - characters follow fixed branching scripts
Home
No adversary in this introspective mystery
Everlasting Summer leans a little harder on variance, though the gap is small.
Everlasting Summer
Route outcomes are hidden only until first playthroughs
Home
Your choices shape the story but nothing is random
Everlasting Summer leans a little harder on optimization, though the gap is small.
Everlasting Summer
Mapping choice branches to endings is trivially solvable
Home
Interpretation, not solution - barely a system exists
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.