head to head
Everlasting SummervsScarlet Hollow
Everlasting Summer leans Optimization (Light / Casual); Scarlet Hollow leans Optimization (Systems & Chaos).
Everlasting SummerScarlet Hollow
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 4
Scarlet Hollow leans harder on optimization: Choosing skills at start and dialogue options to maximise survival chances is optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

