Scarlet Hollow cover art

Scarlet Hollow

An episodic horror visual novel where the skills chosen at the start permanently gate what the player can do and discover.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Choice-driven adventure; no physical inputs

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Townspeople interactions are scripted to prior choices

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Hidden supernatural events and skill-check outcomes add uncertainty

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Choosing skills at start and dialogue options to maximise survival chances is optimisable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2021
Developer
Black Tabby Games
Platforms
Linux, PC, Mac
Modes
Single player
IGDB users
88/100
Point-and-clickRole-playing (RPG)AdventureIndieVisual NovelHorrorMystery