Scarlet Hollow cover art

games like

Scarlet Hollow

Scarlet Hollow leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Role-playing (RPG), Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10

12 games like Scarlet Hollow

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Oxenfree cover art
OxenfreePure Optimization · supernatural narrative

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Radio tuning and walking demand no physical skill

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Steins;Gate cover art
Steins;GatePure Optimization · sci-fi visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Phone trigger timing hides branch conditions until discovered

full comparison →
Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and clue-clicking; demon stealth is trivial

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Omori cover art
OmoriPure Optimization · psychological horror RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based menus, no dexterity needed

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VA-11 Hall-A: Cyberpunk Bartender Action cover art
VA-11 Hall-A: Cyberpunk Bartender ActionLight / Casual · bartender visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Recipe choices slightly shift dialogue but outcomes are mostly fixed

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Everlasting Summer cover art
Everlasting SummerLight / Casual · visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (4 vs 3) - Mapping choice branches to endings is trivially solvable

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Doki Doki Literature Club! cover art
Doki Doki Literature Club!Light / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (4 vs 3) - One optimal path to reach all endings once mechanics known

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The Neverhood cover art
The NeverhoodPure Optimization · claymation adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click; no dexterity

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Fran Bow cover art
Fran BowPure Optimization · horror point-and-click

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click inputs only

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Pentiment cover art
PentimentSystems & Chaos · narrative mystery

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - NPCs react to choices but scripted.

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Kentucky Route Zero cover art
Kentucky Route ZeroLight / Casual · magical realist adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Negligible randomness; the world is a fixed authored space

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 3) - Art-theft mystery hides its heretical secret initially.

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Game details

Released
2021
Developer
Black Tabby Games
Platforms
Linux, PC, Mac
Modes
Single player
IGDB users
88/100
Point-and-clickRole-playing (RPG)AdventureIndieVisual NovelHorrorMystery