head to head
Scarlet HollowvsVA-11 Hall-A: Cyberpunk Bartender Action
Scarlet Hollow leans Optimization (Systems & Chaos); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
Scarlet HollowVA-11 Hall-A: Cyberpunk Bartender Action
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Scarlet Hollow leans harder on variance: Hidden supernatural events and skill-check outcomes add uncertainty
Optimization4 vs 3
Scarlet Hollow leans harder on optimization: Choosing skills at start and dialogue options to maximise survival chances is optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

