head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A branching visual novel that tests little beyond exploring choice routes.

Optimization · Light / Casual
A psychological detective adventure where a mind-palace reconstruction of events drives the small-town mystery.
Everlasting Summer leans Optimization (Light / Casual); Twin Mirror leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
Reading and clicking choices, nothing physical
Twin Mirror
Exploration and dialogue; no dexterity test.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
No opponent - characters follow fixed branching scripts
Twin Mirror
No opponent; the mystery is scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
Route outcomes are hidden only until first playthroughs
Twin Mirror
Branch consequences unknown on first playthrough.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everlasting Summer
Mapping choice branches to endings is trivially solvable
Twin Mirror
Mind-palace deduction scenes require assembling correct clue chains.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.