head to head
Heavy Rain asks more than Everybody's Gone to the Rapture, and the gap is execution.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); Heavy Rain leans Execution (Light / Casual).
Heavy Rain leans clearly harder on execution.
Everybody's Gone to the Rapture
Walking is the only verb
Heavy Rain
QTE prompts under tension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
Heavy Rain
No adaptive opposition
Heavy Rain leans a little harder on variance, though the gap is small.
Everybody's Gone to the Rapture
Story fragments hidden until found
Heavy Rain
First-run uncertainty about consequences
Heavy Rain leans a little harder on optimization, though the gap is small.
Everybody's Gone to the Rapture
Light exploration completion at most
Heavy Rain
Branch knowledge fully solves outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.