head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Variance · Light / Casual
A road-trip narrative adventure about two brothers fleeing across America.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); Life is Strange 2 leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
Life is Strange 2
No mechanical challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
Life is Strange 2
No opponents
Life is Strange 2 leans a little harder on variance, though the gap is small.
Everybody's Gone to the Rapture
Story fragments hidden until found
Life is Strange 2
Branching consequences unknown until seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Light exploration completion at most
Life is Strange 2
Light optimal-choice layer toward preferred endings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.