head to head
EvilvsKholat
Evil leans Variance (Systems & Chaos); Kholat leans Variance (Systems & Chaos).
EvilKholat
Axis by axis
Execution2 vs 1
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization3 vs 4
Kholat leans harder on optimization: Landmark navigation and route memory converge with repetition
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

