head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Execution · Light / Casual
A comedy sandbox testing nothing harder than enthusiasm for collateral damage.
Evil leans Variance (Systems & Chaos); Kill It With Fire leans Execution (Light / Casual).
Kill It With Fire leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
Kill It With Fire
Swatting spiders needs only loose aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Kill It With Fire
Spiders scuttle on simple RNG, no minds here
Evil leans a little harder on variance, though the gap is small.
Evil
Hidden scares and events drive the unknown tension
Kill It With Fire
Spider hiding spots are unknown until flushed out
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
Kill It With Fire
Checklist objectives and weapon unlocks, deliberately shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.