head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Light / Casual
A Key visual novel about found family and baseball, with minigames feeding a devastating true route.
Evil leans Variance (Systems & Chaos); Little Busters! leans Variance (Light / Casual).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
Little Busters!
Light minigames: baseball practice, battle ranker
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Little Busters!
Minigame rivals are scripted
Evil leans a little harder on variance, though the gap is small.
Evil
Hidden scares and events drive the unknown tension
Little Busters!
Hidden route gates and randomized minigame events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
Little Busters!
Route order and flag management toward Refrain
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.