head to head
LSD: The Game asks more than Evil, and the gap is variance.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Pure Chaos
A surreal dream-diary exploration game with ever-shifting abstract environments.
Evil leans Variance (Systems & Chaos); LSD: The Game leans Variance (Pure Chaos).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
LSD: The Game
minimal walking input, surreal exploration
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
LSD: The Game
no opponent, dream-logic environment
LSD: The Game leans clearly harder on variance.
Evil
Hidden scares and events drive the unknown tension
LSD: The Game
procedurally shifting surreal dream content
Evil leans a little harder on optimization, though the gap is small.
Evil
Figuring out what to do next is the small loop
LSD: The Game
almost no solvable systems, pure experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.