head to head
McPixel asks more than Evil, and the gap is variance.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Pure Chaos
Trial-and-error absurdist gags where guessing the joke is the whole game.
Evil leans Variance (Systems & Chaos); McPixel leans Variance (Pure Chaos).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
McPixel
One click per gag, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
McPixel
Pure authored absurdity, no adversary
McPixel leans clearly harder on variance.
Evil
Hidden scares and events drive the unknown tension
McPixel
Gag outcomes are deliberately unguessable until tried
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
McPixel
Once outcomes are known each scene is trivially solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.