head to head

Evil cover artvsMcPixel cover art

EvilvsMcPixel

Evil leans Variance (Systems & Chaos); McPixel leans Variance (Pure Chaos).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10
EvilMcPixel

Axis by axis

Execution2 vs 1

Evil leans harder on execution: Walking and looking; minimal physical demand

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 6

McPixel leans harder on variance: Gag outcomes are deliberately unguessable until tried

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Evil

full breakdown

McPixel