head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Light / Casual
A narrative horror experience testing curiosity more than any skill axis.
Evil leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
MiSide
Walking and minigames make light physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
MiSide
Mita is a scripted character, not an adaptive mind
Evil leans a little harder on variance, though the gap is small.
Evil
Hidden scares and events drive the unknown tension
MiSide
Story surprises are hidden only until experienced
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
MiSide
Linear narrative with simple puzzles to step through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.