head to head
EvilvsRugrats: Scavenger Hunt
Evil leans Variance (Systems & Chaos); Rugrats: Scavenger Hunt leans Variance (Pure Chaos).
EvilRugrats: Scavenger Hunt
Axis by axis
Execution2 vs 1
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 1
Rugrats: Scavenger Hunt leans harder on reads: Opponents are simple AI, not modelling you
Variance4 vs 6
Rugrats: Scavenger Hunt leans harder on variance: Board spinner and trick spaces drive every turn
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

