head to head

Evil cover artvsTomodachi Life cover art

EvilvsTomodachi Life

Evil leans Variance (Systems & Chaos); Tomodachi Life leans Variance (Pure Chaos).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10
EvilTomodachi Life

Axis by axis

Execution2 vs 0

Evil leans harder on execution: Walking and looking; minimal physical demand

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 5

Tomodachi Life leans harder on variance: Random events and relationships drive everything

Optimization3 vs 2

Evil leans harder on optimization: Figuring out what to do next is the small loop

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Evil

full breakdown

Tomodachi Life