head to head
EvilvsTomodachi Life
Evil leans Variance (Systems & Chaos); Tomodachi Life leans Variance (Pure Chaos).
EvilTomodachi Life
Axis by axis
Execution2 vs 0
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Tomodachi Life leans harder on variance: Random events and relationships drive everything
Optimization3 vs 2
Evil leans harder on optimization: Figuring out what to do next is the small loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

