head to head
Evil asks more than Tomodachi Life, and the gap is execution.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Pure Chaos
A toy-like island sim about watching Miis fall in love, feud, and dream nonsense.
Evil leans Variance (Systems & Chaos); Tomodachi Life leans Variance (Pure Chaos).
Evil leans clearly harder on execution.
Evil
Walking and looking; minimal physical demand
Tomodachi Life
Tapping menus, no skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Tomodachi Life
Miis run on random whimsy, not adaptation
Tomodachi Life leans a little harder on variance, though the gap is small.
Evil
Hidden scares and events drive the unknown tension
Tomodachi Life
Random events and relationships drive everything
Evil leans a little harder on optimization, though the gap is small.
Evil
Figuring out what to do next is the small loop
Tomodachi Life
Gift logic exists but barely matters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.