head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Light / Casual
A first-person psychological horror set in a cursed family home.
Evil leans Variance (Systems & Chaos); Visage leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Walking and looking; minimal physical demand
Visage
Slow movement and item use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Visage
Ghosts follow scripted triggers.
Evil leans a little harder on variance, though the gap is small.
Evil
Hidden scares and events drive the unknown tension
Visage
Some scares and item placements vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
Visage
Sanity management is shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.