head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A genre-hopping adventure that evolves through gaming history as you play.

Optimization · Pure Optimization
Tactical crowd-battle planning - hero composition and ability timing against scripted hordes.
Evoland leans Optimization (Pure Optimization); The Dwarves leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
Light Zelda-style action sections
The Dwarves
Real-time crowd battles reward timely ability triggers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
No adaptive opponent
The Dwarves
Orc hordes follow scripted attack logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
Some random encounters in RPG segments
The Dwarves
Encounter compositions are known after one attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
Short, fully mappable progression gimmick
The Dwarves
Hero picks, skill timing and crowd physics positioning decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.