head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Tactical crowd-battle planning - hero composition and ability timing against scripted hordes.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
The Dwarves leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dwarves
Real-time crowd battles reward timely ability triggers
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dwarves
Orc hordes follow scripted attack logic
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Dwarves
Encounter compositions are known after one attempt
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
The Dwarves
Hero picks, skill timing and crowd physics positioning decide fights
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.