head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.

Execution · Pure Mechanics
A vibrant 2D platformer with rhythm-based highlight levels.
Exit Path leans Execution (Pure Mechanics); Rayman Legends leans Execution (Pure Mechanics).
Exit Path leans a little harder on execution, though the gap is small.
Exit Path
Precise timed jumps past hazards decide survival
Rayman Legends
Tight 2D platforming and music levels
Exit Path leans a little harder on reads, though the gap is small.
Exit Path
Racing opponents don't adapt to your choices
Rayman Legends
No adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Hazard layouts are fixed once learned
Rayman Legends
Fixed levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Memorizing optimal routes shaves race times
Rayman Legends
Time trial routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.