head to head
Extreme Warfare RevengevsMight & Magic: Heroes VI
Extreme Warfare Revenge leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Extreme Warfare RevengeMight & Magic: Heroes VI
Axis by axis
Execution0 vs 1
Might & Magic: Heroes VI leans harder on execution: no real-time physical skill needed
Reads2 vs 3
Might & Magic: Heroes VI leans harder on reads: predicting human opponent strategy in PvP
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

