head to head

Extreme Warfare Revenge cover artvsMight & Magic: Heroes VI cover art

Extreme Warfare RevengevsMight & Magic: Heroes VI

Extreme Warfare Revenge leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).

EXECUTION0 /10READS2 /10VARIANCE4 /10OPTIMIZATION8 /10
Extreme Warfare RevengeMight & Magic: Heroes VI

Axis by axis

Execution0 vs 1

Might & Magic: Heroes VI leans harder on execution: no real-time physical skill needed

Reads2 vs 3

Might & Magic: Heroes VI leans harder on reads: predicting human opponent strategy in PvP

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Extreme Warfare Revenge

full breakdown

Might & Magic: Heroes VI