head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A forgiving moral-choice RPG where build and economy decisions outweigh combat skill.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.
Fable Anniversary leans Optimization (Pure Optimization); The Witcher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Forgiving combat across melee, ranged and magic
The Witcher
Rhythm-click combat needs only loose timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Bandits and balverines follow fixed scripts
The Witcher
Enemies follow fixed styles and weaknesses
The Witcher leans a little harder on variance, though the gap is small.
Fable Anniversary
Albion is handcrafted and fully learnable
The Witcher
Some unknown quest outcomes on first play
The Witcher leans a little harder on optimization, though the gap is small.
Fable Anniversary
Alignment, build and economy choices are the systems layer
The Witcher
Signs, potions, and style matchups form the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.