head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An accessible action RPG of moral choices, property empires, and a loyal dog.

Optimization · Practiced Mastery
Gothic action adventure built on shifting between material and spectral realms to solve puzzles.
Fable II leans Optimization (Practiced Mastery); Legacy of Kain: Soul Reaver leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
One-button combat, forgiving by design
Legacy of Kain: Soul Reaver
Combat and platforming are deliberate, moderately demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Scripted opposition
Legacy of Kain: Soul Reaver
Enemies and bosses fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Fixed world with minor loot rolls
Legacy of Kain: Soul Reaver
World fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Property empire and job economy trivially exploitable
Legacy of Kain: Soul Reaver
Plane-shifting puzzles and route knowledge drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.