head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Practiced Mastery
A slow life-sim adventure testing patience, daily routines and light combat.
Fable III leans Optimization (Pure Optimization); Shenmue III leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Simplified combat rarely punishes
Shenmue III
Light fighting timing and QTEs, mostly forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
Shenmue III
Sparring AI is scripted, never models you
Shenmue III leans a little harder on variance, though the gap is small.
Fable III
Largely fixed world
Shenmue III
Where clues and gambling odds land is mildly random
Fable III leans a little harder on optimization, though the gap is small.
Fable III
Treasury management and kingdom promises drive the endgame
Shenmue III
Money routines, training grind and clue routing structure the days
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.