head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Pure Optimization
An open-world RPG whose min-maxable leveling and build system dominate over its clunky combat.
Fable III leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion Remastered leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Simplified combat rarely punishes
The Elder Scrolls IV: Oblivion Remastered
real-time combat but forgiving swings
The Elder Scrolls IV: Oblivion Remastered leans a little harder on reads, though the gap is small.
Fable III
Scripted enemies
The Elder Scrolls IV: Oblivion Remastered
NPCs follow scripted AI packages
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Largely fixed world
The Elder Scrolls IV: Oblivion Remastered
loot/leveling has some randomness
The Elder Scrolls IV: Oblivion Remastered leans a little harder on optimization, though the gap is small.
Fable III
Treasury management and kingdom promises drive the endgame
The Elder Scrolls IV: Oblivion Remastered
leveling system, builds min-maxable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.