head to head
Pentiment asks more than Façade, and the gap is optimization.

Variance · Bluff & Deduction
An interactive drama experiment testing conversational probing of a hidden narrative state machine.

Optimization · Systems & Chaos
A narrative investigation set in a 16th-century Bavarian abbey.
Façade leans Variance (Bluff & Deduction); Pentiment leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Façade
Typing free text to NPCs involves no motor skill
Pentiment
Point-and-click, no dexterity demand.
Façade leans a little harder on reads, though the gap is small.
Façade
The AI reacts richly but follows mappable drama beats
Pentiment
NPCs react to choices but scripted.
Façade leans a little harder on variance, though the gap is small.
Façade
Hidden conversational state makes each playthrough unpredictable
Pentiment
Hidden evidence and outcomes vary by playthrough.
Pentiment leans clearly harder on optimization.
Façade
Steering the couple's argument has loose discoverable levers
Pentiment
Dialogue and time budgeting reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.