head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A post-nuclear RPG expanded in scope where tagged builds and Gifted-trait optimization dominate.

Optimization · Pure Optimization
A post-apocalyptic tactics game where skill tag distribution and action economy control encounter outcomes.
Fallout 2 leans Optimization (Pure Optimization); Wasteland 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
Turn-based AP system makes twitch entirely irrelevant
Wasteland 2
Turn-based tactical combat has no twitch component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
All tribal and Enclave enemies run fixed scripted combat routines
Wasteland 2
All enemy factions use scripted behaviour with no player adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
Hidden special encounters and timed events create significant unknown-information space
Wasteland 2
Hidden skill check requirements and enemy placement create information gaps
Fallout 2 leans a little harder on optimization, though the gap is small.
Fallout 2
SPECIAL and skill tagging with Gifted trait produce well-known dominant build strategies
Wasteland 2
Skill tag allocation and AP economy optimization define effective squads
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.