head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A live-service Fallout where perk-card builds and CAMP crafting drive progression.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.
Fallout 76 leans Optimization (Pure Optimization); Star Wars: The Old Republic leans Optimization (Practiced Mastery).
Star Wars: The Old Republic leans a little harder on execution, though the gap is small.
Fallout 76
Shooter inputs in live combat
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Star Wars: The Old Republic leans a little harder on reads, though the gap is small.
Fallout 76
PvP exists but most play is PvE
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 76
Legendary and event loot rolls
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 76
Perk cards, CAMP, build crafting key
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.