head to head
Fallout: New Vegas asks more than Mario vs. Donkey Kong: Tipping Stars, and the gap is variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A lemmings-style puzzle series testing deterministic route planning for marching minis.
Fallout: New Vegas leans Optimization (Pure Optimization); Mario vs. Donkey Kong: Tipping Stars leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
Mario vs. Donkey Kong: Tipping Stars
Stylus rib-placement under mild time pressure
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Mario vs. Donkey Kong: Tipping Stars
Minis follow strict lemming-like movement rules
Fallout: New Vegas leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Mario vs. Donkey Kong: Tipping Stars
Puzzles are fully deterministic and visible
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Mario vs. Donkey Kong: Tipping Stars
Routing minis to the door efficiently is the whole test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.