head to head
The Elder Scrolls V: Skyrim asks more than Mario vs. Donkey Kong: Tipping Stars, and the gap is variance.

Optimization · Pure Optimization
A lemmings-style puzzle series testing deterministic route planning for marching minis.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Mario vs. Donkey Kong: Tipping Stars leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Stylus rib-placement under mild time pressure
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Minis follow strict lemming-like movement rules
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans clearly harder on variance.
Mario vs. Donkey Kong: Tipping Stars
Puzzles are fully deterministic and visible
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Routing minis to the door efficiently is the whole test
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.