head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Scheduling and production-chain planning in a workshop economy with light combat.
Fallout: New Vegas leans Optimization (Pure Optimization); My Time at Sandrock leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
My Time at Sandrock
Light action combat never gates progress seriously
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
My Time at Sandrock
Townsfolk and monsters run fixed routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Some loot and crit RNG
My Time at Sandrock
Some gathering randomness, quickly mapped
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
My Time at Sandrock
Workshop production chains, scheduling and commissions are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.