head to head
Fallout: New Vegas asks more than Pilgrims, and the gap is execution.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Tests playful experimentation with item combinations across a small storybook world.
Fallout: New Vegas leans Optimization (Pure Optimization); Pilgrims leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Pilgrims
Playing cards on scenes takes no dexterity
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Pilgrims
Charming NPCs react predictably, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Some loot and crit RNG
Pilgrims
Outcomes are scripted-but-unknown until experimented with
Fallout: New Vegas leans clearly harder on optimization.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Pilgrims
Finding multiple item-combination solutions is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.