head to head
The Elder Scrolls V: Skyrim asks more than Pilgrims, and the gap is execution.

Optimization · Pure Optimization
Tests playful experimentation with item combinations across a small storybook world.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Pilgrims leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Pilgrims
Playing cards on scenes takes no dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pilgrims
Charming NPCs react predictably, never adapt
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pilgrims
Outcomes are scripted-but-unknown until experimented with
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Elder Scrolls V: Skyrim leans clearly harder on optimization.
Pilgrims
Finding multiple item-combination solutions is the whole game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.