head to head
Fallout: New Vegas asks more than We Were Here, and the gap is execution.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Optimization · Pure Optimization
A two-player co-op puzzle game solved entirely by describing what you see over voice.
Fallout: New Vegas leans Optimization (Pure Optimization); We Were Here leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
We Were Here
Walking and talking; no dexterity test
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
We Were Here
Your partner cooperates rather than opposes
We Were Here leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
We Were Here
Each player sees only half the puzzle's information
Fallout: New Vegas leans clearly harder on optimization.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
We Were Here
Puzzles have fixed solutions once communicated
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.