head to head
The Elder Scrolls V: Skyrim asks more than We Were Here, and the gap is execution.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Optimization · Pure Optimization
A two-player co-op puzzle game solved entirely by describing what you see over voice.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); We Were Here leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
We Were Here
Walking and talking; no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
We Were Here
Your partner cooperates rather than opposes
We Were Here leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
We Were Here
Each player sees only half the puzzle's information
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
We Were Here
Puzzles have fixed solutions once communicated
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.