head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.

Optimization · Pure Optimization
Optimising a medieval village's growth through seasonal farming, crafting, and dynasty reputation systems.
Fallout leans Optimization (Pure Optimization); Medieval Dynasty leans Optimization (Pure Optimization).
Medieval Dynasty leans a little harder on execution, though the gap is small.
Fallout
Turn-based, no dexterity
Medieval Dynasty
Hunting and combat are simple with minimal twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
No adaptive opposition
Medieval Dynasty
NPC villagers and animals follow scripted routines only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
To-hit rolls and random encounters
Medieval Dynasty
Random NPC approval events and weather affect progression
Fallout leans a little harder on optimization, though the gap is small.
Fallout
SPECIAL builds and quest routing are deeply solvable
Medieval Dynasty
Dynasty reputation, villager assignment, and seasonal farming are systematic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.