head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.

Optimization · Systems & Chaos
Optimising Pokemon teams and match efficiency against board RNG and move limits.
Fallout leans Optimization (Pure Optimization); Pokémon Shuffle leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
Turn-based, no dexterity
Pokémon Shuffle
Untimed matching removes any dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
No adaptive opposition
Pokémon Shuffle
Solo puzzle - no opponent
Pokémon Shuffle leans a little harder on variance, though the gap is small.
Fallout
To-hit rolls and random encounters
Pokémon Shuffle
Board refills and drop RNG sway clear attempts
Fallout leans a little harder on optimization, though the gap is small.
Fallout
SPECIAL builds and quest routing are deeply solvable
Pokémon Shuffle
Team typing, levels and move efficiency decide stage clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.