head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.

Optimization · Pure Optimization
Tests demon-fusion team building and tactical grid optimization against scripted encounter design.
Fallout leans Optimization (Pure Optimization); Shin Megami Tensei: Devil Survivor 2 - Record Breaker leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
Turn-based, no dexterity
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Turn-based menus - hands are irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
No adaptive opposition
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Enemy AI follows mappable priorities, never models you
Fallout leans a little harder on variance, though the gap is small.
Fallout
To-hit rolls and random encounters
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Demon auction and skill cracks add manageable RNG
Shin Megami Tensei: Devil Survivor 2 - Record Breaker leans a little harder on optimization, though the gap is small.
Fallout
SPECIAL builds and quest routing are deeply solvable
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Team building, fusion and grid positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.