head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.

Optimization · Pure Optimization
Pulp-adventure turn-based tactics about a squad of misfits fighting occult cults.
Fallout leans Optimization (Pure Optimization); The Lamplighters League leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
Turn-based, no dexterity
The Lamplighters League
Real-time infiltration is gentle; combat is turn-based
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
No adaptive opposition
The Lamplighters League
Enemy AI follows fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
To-hit rolls and random encounters
The Lamplighters League
Hit rolls and mission layouts add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
SPECIAL builds and quest routing are deeply solvable
The Lamplighters League
Squad composition, positioning, and ability sequencing decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.