head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.

Execution · Practiced Mastery
C64 classic about somersaulting past robots to assemble a password.
Far Cry 2 leans Execution (Practiced Mastery); Impossible Mission leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Gunplay with degrading, jamming weapons
Impossible Mission
Pixel-precise flips past patrolling robots
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Mercenary AI is mappable
Impossible Mission
Robots patrol on fixed behaviours
Impossible Mission leans a little harder on variance, though the gap is small.
Far Cry 2
Malaria, jams, and fire spread inject chaos
Impossible Mission
Puzzle pieces randomized each playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Loadout and route planning across hostile terrain
Impossible Mission
Search routing under the time limit
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.